Internals
How OpenBallance works, and the specifications its subsystems were ported from.
- Architecture: the runtime, the Building Blocks, rendering, physics and the platform layer.
- Virtools runtime (CK2): the object model, file loading and the behaviour engine.
Building Blocks: gameplay BBs, fonts and 2D text, the sky, curves and animations, particle systems.
Physics: the physics BBs and manager, then the Ipion engine itself: core and dynamics, collision detection and contact response.
Design records: the initial analysis and the gasm graphics requirements written for gasm 0.4.0.